Tuesday, September 15, 2009

AI refined


Arrow keys for movement and crouching, spacebar to jump. Use arrow keys while swinging to increase his spin. Hold down spacebar to make the jump last longer. Hit spacebar again when holding on to a wall to wall jump. A is punch and D is kick. Press A while running against an enemy to throw him. Click on the game to start interacting with it.

To avoid the thugs, your best friend is the roll - jump while crouching, and you'll avoid those nasty punches and kicks



Ok, after the beating you probably got in the last update, let's hope it's a little easier now, eh?

Well, to be honest, they're still as blood-thirsty as ever. But I've made a few changes that I think are cool.

After they try to attack you, they'll pause for a short while - this is your window to get behind them and perform the neck breaking move (move into them from behind and hit A). This also gives you time to run away if you find yourself getting pummeled.

Also, they'll try to knock you out of the air if you jump over them, so if you jump onto the pole at the beginning, for example, you'll quickly be brought back down.

You may have noticed a multitude of bugs in the last update involving characters weirdly floating upwards at inopportune moments. I think that's all been dealt with now (God I hope so...).

Some fun things happen - if they're close together and you jump over them, chances are that in trying to get you, they'll end up getting each other. Hohohoho.

Oh, and notice all of the new moves they have!

Also, the fun spin-round-his-neck move (run towards him and press A just before you reach him) will also get the other guy if he's behind. If you do the normal throw (press A or D while moving into him) and you throw him into the other one, they both fall down. Yes! Fun fun fun!

Anyway, my next step is to get blocking in place. But for now, enjoy!

2 comments:

  1. Hi ! , i am really like ur game , and came from the flash kit forum,do u know where is the tutorial of the world rotation?? just like the effect u got in this game and the famous shift series.

    Thx in advance and cheer up for ur work :)

    ReplyDelete
  2. Hey there learnGaming

    It's quite simple really - you just make all of the game action occur within a Sprite, called say gameView, or camera, or whatever seems most logical to you. Then, by rotating the game Sprite, you're rotation the whole game. Did that make any sense?

    There's no tutorial about this as far as I'm aware... maybe I should write one

    ReplyDelete