Sunday, August 23, 2009

And a big round of applause for generic thug!


Arrow keys for movement and crouching, spacebar to jump. Use arrow keys while swinging to increase his spin. Hold down spacebar to make the jump last longer. Hit spacebar again when holding on to a wall to wall jump. A is punch and D is kick. Press A while running against an enemy to throw him. Click on the game to start interacting with it


Wahey! An update! Life has meaning after all!

Despite having just discovered the Xbox live marketplace and bought Banjo Kazooie (one of the best games ever), Castle crashers (waiting for my brother to come back to play it with), Splosion man (brilliant game, hooked on it right now) and Battlefield 1943 (played a bit, got killed a lot), I've found the time to get on with the project.

The thing you've probably already noticed is that the yellow rectangle is no longer a yellow rectangle, but a rather effete looking young man.


Charmed, I'm sure


He can also take a beating, always turning the other cheek, mainly because I haven't programmed him to do anything else yet! Also, you can't just run through him anymore.

I've also been playing with the fighting system. Hopefully you'll find Dreg's moves string together more fluidly now. I've also added a little jump he can do while crouching. This'll be useful for evading blows or quickly getting to the other side of the guy.

The other big thing, programming wise and visually, is the throwing. To throw the thug, you have to be running against him, and then press A. It was pretty tough getting it so that it'd work. Obviously all the collision detection and gravity shifting had to continue while Dreg was throwing people, and it caused several headaches. But I'm mostly happy with it so far.

There's still more to do before I think about the Thug's AI:

- Extend Dreg's list of moves, including a few longer combos.

- Have different throws depending on whether Dreg is in front, or behind the enemy (the throw from behind will be much more deadly).

- Have the thug fall back when you trip him over, or do an uppercut

- I want the way the thug lands after being thrown to depend on the angle he's at when he hits the ground (basically, I want an amusing animation with him falling on his head. hohoho.)

Then the AI! That'll be exciting, won't it?

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